The Binding of Isaac: Four Souls - Custom Warp Zones

Expansion concepts for Four Souls, a card game based on The Binding of Isaac. If you don't know anything about it, watch this video: https://youtu.be/ya2iujUGP-E

This page is free to edit by anyone, just make a new header for your expansion. If you have card ideas that don't fit under a particular theme, put them under the Miscellaneous section.

Types of cards

 * Characters: Player cards can have unique HP and ATK stats for staying alive and defeating monsters. They can be activated to perform the listed effect. All starting items have Eternal, preventing them from being destroyed or stolen.
 * Treasure: Treasure items are cards that are placed on the table in front of a player when they own them. They grant a wide variety of passive or activatable effects.
 * Loot: These are cards that are drawn at the start of every turn, and played from your hand. Provides a variety of effects, from very weak to game-changing.
 * Monsters: Monsters cards are what you fight. They have health, damage they deal, a number to roll or higher to land a hit, and often an effect. Boss cards are collected as souls when beaten. Some cards aren't monsters, but events that are discarded after use.
 * Rooms: These are optional cards which provide global effects. One card is revealed at a time and each time a monster dies, the active player chooses to stay in the current room, or discard it and reveal the next card of the deck.